interview with matt vancil & kevin pitman of journeyquest

January 9, 2012 in interviews, journeyquest

 

If you have friends connected to the film industry, at some point in your friendship you’re guaranteed to hear this, “Hey I’m in this great web series, you should check it out.”  If you know better, you’ll act excited and make your friend feel like their just about to make their big break.  But you’ll never watch it.  You’ve seen enough of these to know that while a lot of work may have been put into them, web series just aren’t very good.  JourneyQuest is the exception to this rule.

It embarrasses me to admit that when my friend Kevin Pitman told me that I should check out the web series he was in, I resisted.  For a long time.  When I finally did give it a try I was more then just pleasantly surprised, I was blown away.  The show was fun, it was well written, well directed, and absolutely hilarious.  I was taken back to a time when I played roleplaying games, spending hours improving my character’s skills by rolling dice.  This was the product of genetically splicing my youthful love of fantasy with my comedy nerdness.

In my interview with writer/director Matt Vancil and actor Kevin Pitman, Matt put it best when he called JourneyQuest a Fantasy Sitcom.  The show follows the adventures of four travelers: a terrible wizard, an elfmaid, a cleric, and a dumb brutish knight, in their pursuit of The Temple of All Dooms.  They are shadowed by Wren, a Bard  tasked with researching the quest.

This should sound all too familiar to those who’ve played games like Dungeons and Dragons or Everquest.  It was created with those people in mind.  But you don’t need to have played these games or be a fan of fantasy to enjoy the show, because it’s funny.  While the material may be heavily rooted in standard fantasy stereotypes, the humor is genuine.  A terrible wizard who wants nothing to do with the quest he’s on, a knight who kills everything in sight, a cleric who dies and is reincarnated as a zombie.  This is just a taste of what generates much of the shows humor.

While the first season was funded by investors who were compensated through DVD sales and the like, season two will be funded solely though fan contributions.  Which is a testament to how beloved this show has become following it’s first season.  They were able to bring in $113,000, which will allow for an even bigger and perhaps better season two.

I sat down with the creator of JourneyQuest Matt Vancil, who was also behind another wonderfully funny fantasy related web series Dorkness Rising.  Joining me was a long time friend Kevin Pitman, who plays Glorion, the dumb knight.  I had a truly wonderful time talking with these two about a wonderful show that expertly combines humor with the archetypes of the fantasy genre.

Brian Snider

What is JourneyQuest?

 Matt Vancil

JourneyQuest is an adventure Comedy, set against the backdrop of what’s become standardized fantasy fiction.  There’s a lot of tropes that have been established over the last thirty to fifty years, and solidified with the advent of Dungeons and Dragons and fantasy video games.  That is your standardized races: elves, dwarves, orcs [and] how they behave.  Standardized professions, how wizards cast their spells, what the role of the cleric is.  That explanation actually took longer than many of our episodes.  You could just say it’s a fantasy sitcom.

BS

First looking at the material was that it was a funny Everquest or Lord of the Rings.  What was your first experience coming to the material Kevin?

 Kevin Pitman

I remember getting the script from Matt, maybe six months before we actually got in front of the camera.  So we had plenty of time to sit down and review it on our own.  Matt called us up and we had these great opportunities to discuss the material, to flesh out the characters and figure out back stories.  He told us a lot about the universe of JourneyQuest, and the realm that it exists in.  I think I realized approaching that material initially is that there was such an incredible body of work behind it.  Especially for the genre that we were working in, which is this comedy fantasy.  It’s built for humor.

BS

Where did the whole idea originally come from?

MV

A lot of the individual pieces were a pastiche of ideas I’d been writing down over the years.  So for a long time it just existed in a bunch of notes and ideas.  And I’d always liked the title JourneyQuest as a… something.  It coalesced around a sold idea after Comic Con of 2009.  I got to work a booth of a film that was showing there, and in some of the off time I got to see panels with the creators of the Legend of Neil and The Guild, and realized what could be done with the format of the web series.  A serialized show in seven to ten minutes chunks.  You can actually tell a surprising amount of story if you keep your writing lean and never let it get stale.  The characters, I guess you could say, started talking to me on the train back to Los Angeles and [I] started cracking on the script.

BS

The show is one hundred percent fan supported and it seems that in funding a project like this it would be out of necessity, not choice.  How did you make that decision to go with kickstarter as a means to support the show?

MV

I wanted to do a web series because I was living in Los Angeles and I was getting very tired of having project after project not get made or having to wait for someone else to say yes.  I’d done a number of films up in Washington including a feature film, then went down to LA and in five years got nothing made.  That’s the heart of the industry, that’s where most production would actually happen.  Most of it does happen down there, but under a certain budget level, stuff doesn’t exist.  Out of that frustration of inactivity and feeling stymied, that’s where the interest in doing something on a micro budget/non-budget came from.  You can fund material through more traditional means, but you risk losing creative control of the show or you risk having your show being canceled.  We’re still in the early stages.  We funded the first one entirely by investment in the first season, then recouped through contributions after the fact.  Then we took the more active step a few months back of running a kickstarter campaign and raising the bar for what we needed, to actually pay a crew and a cast to continue to do this, which has been a love of labor so far.  We raised $113,000 through kickstarter, through direct contributions, that’s been very gratifying.  Then question then is, can we do this year after year?  We’re heavy now into season two, it’s going to be longer then season one.  I’m hoping that the episodes will be a bit longer, not sitcom episodes, but we’re getting there.

BS

Because the episodes are so short, I imagined that they were all written as one long story.  Was that the case, or did you break it up and write each episode separately?

MV

What we wound up shooting in the first season was one quarter of the script that I’d originally written.  Originally JourneyQuest was twenty episodes long and it had a seven episode mini story that was the Bard’s story, that was going to be exclusive to the DVD.  We actually cast for a twenty episode season but logistically it was just impossible to pull off.  So we had to cut the show in half twice and were left with a situation where we were, “okay, what can we film with what we actually have?”  And that turned out to be five episodes of JourneyQuest and the two episodes of the Bards story that took place in the same locations.  The strength of the creative team made it so we were able to cut that stuff together.

KP

How difficult was it to combine those two plot lines after the fact?  Did you loose a lot of material in the editing process?

MV

Actually no, I don’t know if we cut anything.  Which is rare to not cut anything in a film.  I can say it’s been a bit difficult for this seasons script, because we’re not actually finishing the rest of the story.  We did seven out of the twenty seven episodes, so I have twenty left over.  We’re doing a ten episode season, I’m taking the middle section of that original mammoth script and then writing new stories for the orcs, and the two major editions to season two, Fran Kranz and Bob Sapp.

KP

We were at this last years PAX where we did a screening of the show and a panel afterwards.  I was struck by how devoted the fans were.  There were probably two hundred fifty, three hundred people there, and they really loved it.  I was really encouraged by how excited they were.

MV

The way we’ve stayed alive is through this fan evangelism.  Most of the people who I’ve spoken to at conventions have said I was introduced to this by a friend in my gaming group, or by a friend who said, “I know you don’t play these games but you’d love this.”  With JourneyQuest we specifically released it with Creative Commons so that [piracy] wasn’t an issue.  People who become passionate about your material will support you.  But if they can’t get access to that material in the first place you’re missing an opportunity.  If you’re going to exist at this level and count on a grass roots fan base to both grow your fan base and keep yourself supported, you really need to take the time to cultivate those personal relationships, which are the people who are watching your material.

BS

JourneyQuest reminds me of my days playing role playing games or Lord of the Rings and Everquest.  What did you draw from to create the show?

MV

A lot does come from Roleplaying games, that was a hobby of mine since middle school.  If you’ve heard of Lord of the Rings you should be able to find JourneyQuest amusing.

BS

While this is a fantasy, it also just really funny and has a lot of funny bits.  Where did the idea come from to combine the two genres?

MV

I like genre comedy.  It’s not something that’s done very often and when it is done it’s done poorly a lot of times.  When it’s done right it’s magic, like Galaxy Quest, Ghostbusters, or Men in Black.  There’s this idea that speculative fiction is not a legitimate means for communicating important comedy or drama, because it exists in another world.  It’s no set here and now, it’s not something people can relate to.  Which I think is one of the benefits of speculative fiction, when done right you’re getting people to relate to characters in a completely fictional world, because we all experience the same range of emotions regardless of our time in history.  Plus I just like the ridiculous.

BS

What kind of things can we expect from the second season that you weren’t able to do with the first season?

MV

We really didn’t have the ability to stray from the immediate surroundings, the narrative as going on in the Afterlands and around The Temple of All Dooms.  We’ll get to broaden the scope of the story telling a bit, of what’s happening elsewhere.

KP

Is it a conscious decision for you to keep it in the Seattle area?

MV

Keeping your production local to the major city is to everyone’s benefit, and Washington is a beautiful place to shoot.  We lost some major film incentives last year that the state legislature chose not to renew.  There’s a very active film community here that wants to get those reinstated.  Because that brings more work to the industry here.  Frankly, we’ve got Portland to the south and Vancouver to the north of us and a lot of stuff is getting filmed in those markets.  It’s to our detriment that we let those incentives expire.  It’s an attractive initiative to axe because it’s saying, “We don’t need to give incentives to major Hollywood films.”  You’re not giving them to major Hollywood films.  We’re really allowing home grown material to be produced in state, and they always bring in more money to the community then they cost.  Seattle is known for a great place in independent films.  Last year we had five films at Sundance.  This is a good region for the independent film maker and needs to be supported.

BS

What can fans of JourneyQuest look forward to in the coming months?

MV

We will be having an active behinds the scenes film.  Preliminary filing in March, we’re hoping to have the show done by the big summer convention season.*

 


With their kickstarter goal met, Matt is feverishly working on season two.  I can’t wait to see what they can do with a bigger budget this second time around.  The first seven episodes of the series seem like a really excellent start to what will be a truly great show.

To watch all seven episodes of the show completely free, go to: journey-quest.com.  If you’re looking for other great web series including Dorkness Rising, also created by Matt Vancil, go to:  zombieorpheus.com.  Season one is also available at amazon.com on DVD, packed to the gills with extra features.

As with everyone we’ve profiled here, my goal is to help them reach more mainstream appeal.  In this case JourneyQuest is a show that relies heavily on fan support,  the more you support them (monetarily) the more show they’ll provide us with.  Enjoy, donate, and share this with your friends.

Also stay tuned for the full podcast of the interview next monday.